Factorio Blueprints Version 2 (Old)


Overview

I have new versions of these blueprints in active development, check them out over in the new Blueprints page!

These blueprints were all made before space age came out. So I can't promise they are all up to date with the current version of Factorio (though many of them still work well). Updated blueprints will be coming (very) soon.

All of the blueprint include roboports, even early game ones where you wouldn't have roboports yet. I find it's easier to plan ahead then try to wedge in roboports later.

Inserters with filters are included in the blueprints only to indicate where resources should be sent in (you do not need to actually build the inserters).

Passive provider chests are used in all blueprints with chests, even if the blueprint is something you'd need to make early game (when you wouldn't have any passive provider chests). The reasoning for this is simple: if you are placing the blueprint manually, you can just put down a different box, but if robots are placing it down then you should already have a passive provider chest. Also, in just about every case, if you place down a different box early in the game, you'll want to eventually replace it with a passive provider chest.

Most of the blueprints have efficiency module 1s in them. This seems like a simple thing to throw in that has very little downside.



Power

Solar Panel Block with Walkway


Solar Panel Block with Walkway Blueprint Image

A tileable solar panel block with a built-in walkway (or, driveway, I suppose). The ratio is as close to the ideal .84 as possible without wasting space.

Blueprint

Solar Panel Block


Solar Panel Block Blueprint Image

Maximum density. Minimum ... uh ... walkity.

Blueprint

Solar Panel Block for Trains


Solar Panel Block for Trains Blueprint Image

This block can fit on top of most of the normal (not-angled) train blueprint blocks. So you can slap it over top of any of them for a somewhat space-efficient use of train track area.

Blueprint

Solar Panel Block for Trains, Angled


Solar Panel Block for Trains, Angled Blueprint Image

This block can fit on top of the train angled blueprint blocks.

Blueprint

Nuclear Reactors


Nuclear Reactors Blueprint Image

This will produce a lot of power while being designed not to waste fuel cells. You can place one fuel cell in the bottom right reactor to start it up (or one in each should be fine, too). More fuel cells will only be added when the stored power gets low enough. This requires 8 pipes of water even though you can theoretically use only five, but, hey, water is cheap.

Blueprint



Miscellaneous

Robot Extension


Robot Extension Blueprint Image

You can use this to easily extend your robot network. The four extending powerpolls should overlap with other robot extensions so it's easy to line up correctly.

Blueprint

Mining


Mining Blueprint Image

A bunch of different sized mining blueprints I find useful. One of these should cover just about any mining field. There are robotports built in. There are also belt balancers, all outputting 4 belts (this works well with my train solid load blueprints which assume 4 belts in).

30x4 Miners, Yellow Out

30x5 Miners, Red Out

30x6 Miners, Red Out

30x7 Miners, Red Out

30x8 Miners, Red Out

60x4 Miners, Red Out

60x5 Miners, Red Out

60x6 Miners, Red Out

60x7 Miners, Red Out

60x8 Miners, Red Out

60x5 Miners, Blue Out

60x6 Miners, Blue Out

60x7 Miners, Blue Out

60x8 Miners, Blue Out



Resources

Stone Smelter


Stone Smelter Blueprint Image

This will smelt a full yellow belt and can be easily tiled vertically. You can choose between the coal line going up, going down, or being fed by a box (for very early game). You can also choose between input and output being on the same side or different sides.

Coal from above, output/input opposite sides

Coal from above, output/input same side

Coal from below, output/input opposite sides

Coal from below, output/input same side

Box-fed coal, output/input opposite sides

Box-fed coal, output/input same side

Steel Smelter


Steel Smelter Blueprint Image

This is just like the yellow belt / stone smelter, but now with MOAR OUTPUTZ! It's pretty easy to upgrade the stone version to this in-place.

Coal from above, output/input opposite sides

Coal from above, output/input same side

Coal from below, output/input opposite sides

Coal from below, output/input same side

Electric Smelter


Electric Smelter Blueprint Image

Smelts a full yellow, red, or blue belt using electric furnaces, with the option to have the input on the same side or opposite sides.

Yellow belt, output/input opposite sides

Yellow belt, output/input same side

Red belt, output/input opposite sides

Red belt, output/input same side

Blue belt, output/input opposite sides

Blue belt, output/input same side

Late-Game Beaconed Electric Smelter


Late-Game Beaconed Electric Smelter Blueprint Image

This uses productivity modules and beacons with speed modules to smelt a full blue belt without consuming the full belt of resources and with only 13 furnaces. Because modules are _just that good_!

Output/input opposite sides

Output/input same side

Basic Oil Processing


Basic Oil Processing Blueprint Image

This will do basic oil processing. It's a bit weird space-wise because it's designed to be upgraded to the "Advanced Oil Processing" blueprint below.

Blueprint

Advanced Oil Processing


Advanced Oil Processing Blueprint Image

This output petroleum, light oil, and lubricant. If the lubricant backs up then so will the heavy oil, and if the heavy oil backs up the excess will be sent to light oil cracking. Likewise, the light oil backs up, it will be converted to petroleum. If the petroleum backs up--well then you're in good shape, eh?

Blueprint

Coal Liquefaction


Coal Liquefaction Blueprint Image

Make that coal into precious oil! Ouputs petroleum, light oil, and lubricant. You'll need to kick start the steam producing with a few pieces of coal or solid fuel. You'll also have the kick start the heavy oil with a few barrels--you can dump them into the assembling machine and, once everything is going, you can remove the assembline machine.

Blueprint

Solid Fuel


Solid Fuel Blueprint Image

This might look like an odd number of chemical plants (21), but that's because it's designed to completely consume light oil from the advanced oil blueprint.

Through

In-Out

Rocket Fuel


Rocket Fuel Blueprint Image

Rocket fuel. Similar to the solid fuel, this is designed to fully-consume the light oil output of the advanced oil processing blueprint.

AM2 Through

AM2 In-Out

AM3 Through

AM3 In-Out

Uranium Processing


Uranium Processing Blueprint Image

Consumes either a yellow, red, or blue belt of uranium ore and outputs uranium-235 and uranium-238.

Through Yellow Belt

In-Out Yellow Belt

Through Red Belt

In-Out Red Belt

Through Blue Belt

In-Out Blue Belt

Nuclear Fuel


Nuclear Fuel Blueprint Image

This will consume all of the output of the "Rocket Fuel" blueprint and convert it into nuclear fuel ... assuming you can provide the uranium-235!

Through

In-Out

Kovarex Enrichment


Kovarex Enrichment Blueprint Image

I hate this blueprint. It works almost by accident and it doesn't scale up well. But even though I hate it, you should probably use it first before the other one below. It does a surprisingly good job of getting Kovarex enrichment going without too much waste. But as you expand it some of the centrifuges will end up needing to get to 80 uranium-235 in waiting before they start outputting.

Blueprint

Kovarex Enrichment


Kovarex Enrichment Blueprint Image

This is better than the other kovarex enchriment blueprint. It's compact, efficient, and can tile forever. You could also beacon it easily (but don't put productivity modules in! they won't work!). BUT you have to manually feed in the first 40 uranium-235 to every centrifuge. So the other blueprint might be better to use early as it's a bit more set-it-and-forget-it.

Blueprint



Trains

Train Segment


Train Segment Blueprint Image

A simple tile-able train segment.

Blueprint

Train Turn Segment


Train Turn Segment Blueprint Image

Makes the trains go different ways. Choo choo.

Blueprint

Train U-Turn Segment


Train U-Turn Segment Blueprint Image

Sometimes a train is like, "Meh, I don't even want to go this way, I want to go the other way." So like, this like, does that.

Blueprint

Diagonal Train Segment


Diagonal Train Segment Blueprint Image

A simple, tile-able train segment that goes diagonally.

Blueprint

Diagonal Train Turn Segment


Diagonal Train Turn Segment Blueprint Image

Diagonal trains need to turn, too.

Blueprint

Diagonal Train U-Turn Segment


Diagonal Train U-Turn Segment Blueprint Image

If a train going diagonally turns around, it's still going diagonally. So the opposite of diagonal is diagonal! Who knew?

Blueprint

Straight-to-Diagonal Segment 1


Straight-to-Diagonal Segment 1 Blueprint Image

This can be used to go from a straight train segment to a diagonal one.

Blueprint

Straight to Diagonal Segment 2


Straight to Diagonal Segment 2 Blueprint Image

This can be used to go from a straight train segment to a diagonal one.

Blueprint

Train Waiting Area


Train Waiting Area Blueprint Image

You can put this in front of a busy stop or depot to give trains somewhere to wait. It's not the most space-efficient version of this but it tiles well with the other blueprints.

Blueprint



Train Intersections

Train Crossing


Train Crossing Blueprint Image

This uses rail chain signals to keep things reasonably efficient without deadlocking. Radars are also included because intersections seem like a good place to include them, I guess.

Blueprint

Train 4-Way Intersection


Train 4-Way Intersection Blueprint Image

Again, chain signals are used to keep things fairly efficient. Also, the intersection blueprints are designed such that if you tile them next to each other, trains will wait until they can go through the entirety of all intersections before entering the first one, which should help with deadlocks and such.

Blueprint

Train T Intersection


Train T Intersection Blueprint Image

Here, your happy train-going residents can take a break to have some tea, maybe some biscuits--oh hold up it's T not tea my bad.

Blueprint

Diagonal Train Crossing


Diagonal Train Crossing Blueprint Image

Don't cross these trains! Oh wait. Do. Do cross these trains. It's okay, the intersection will take care of it.

Blueprint

Diagonal Train 4-Way Intersection


Diagonal Train 4-Way Intersection Blueprint Image

Can we just take a moment to acknowledge how pretty this is? I mean, it's pretty. Real pretty. I took great pains to make it so you could rotate it any way and it would still be the same (except for that power poll in the middle that will rotate around the roboport). But you probably didn't even notice that, did you? I worked so hard on it! But you'll never know! You probably aren't even reading this! I'm talking to myself on the internet and it's sad but also dang that intersection is pretty, amiright?

Blueprint

Diagonal Train 3-Way Intersection


Diagonal Train 3-Way Intersection Blueprint Image

For when you want an intersection but you have an irrational fear of even numbers like 4.

Blueprint

Train Y Intersection 1


Train Y Intersection 1 Blueprint Image

Like the T intersection except it goes between two diagonal segments and a straight segment.

Blueprint

Train Y Intersection 2


Train Y Intersection 2 Blueprint Image

Like the T intersection except it goes between two straight segments and a diagonal segment.

Blueprint



Train Stops

Train Stop


Train Stop Blueprint Image

This supports a train sized with one engine and two cars. Actually all of my blueprints kind of assume that. If you're just finding this out and you're like, "Oh no! I use bigger trains these blueprints are useless to me!" then I'm very sorry.

Blueprint

Two-Sided Train Stop


Two-Sided Train Stop Blueprint Image

The same as the train stop, but on both sides.

Blueprint

Train Stop With Waiting Area


Train Stop With Waiting Area Blueprint Image

This train stops features a few waiting areas. You can use this for a busy stop with multiple trains going to it to keep them from clogging up the tracks.

Blueprint

Solid Load


Solid Load Blueprint Image

This can be plopped down on top of a train stop for easy solid loading. Also, "Solid Load" sounds like a joke about poo and I apologize for that.

Red Belts

Blue Belts

Solid Unload


Solid Unload Blueprint Image

Put this down on top of the train stop blueprint for quick solid unloading.

Red Belts

Blue Belts

Liquid Load


Liquid Load Blueprint Image

Quickly loads two fluid wagons.

Blueprint

Liquid Unload


Liquid Unload Blueprint Image

Quick unloads two fluid wagons.

Blueprint



Train Depot

Train Depot (Basic)


Train Depot (Basic) Blueprint Image

An infinitely expandable train depot! This basic version is easier to build by hand, but I suggest upgrading to the advanced version below once you have robots building it for you.

Blueprint

Train Depot (Advanced)


Train Depot (Advanced) Blueprint Image

An upgrade to the basic version that allows any train waiting area to go to any train station. This does a good job of keeping the trains moving, even if one or more of the stations are very busy. You can expand it forever.

Blueprint

Train Depot Expansion


Train Depot Expansion Blueprint Image

Expands the advanced depot.

Blueprint

Depot Solid Unload


Depot Solid Unload Blueprint Image

Unloads solid goods from trains in the depot.

Red Belts

Blue Belts

Depot Solid Load


Depot Solid Load Blueprint Image

Loads sold goods into trains in the depot.

Red Belts

Blue Belts

Depot Liquid Unload


Depot Liquid Unload Blueprint Image

Unloads liquid from fluid wagons.

Blueprint

Depot Liquid Load


Depot Liquid Load Blueprint Image

Loads liquid into fluid wagons

Blueprint



Train Roundabouts

Train Roundabout


Train Roundabout Blueprint Image

A lot of people hate on roundabouts. But not me, man. I'm not judging. You do you.

Blueprint

Train 3-Way Roundabout


Train 3-Way Roundabout Blueprint Image

Like the roundabout but only 3-way.

Blueprint

Train 2-Way Roundabout (Through)


Train 2-Way Roundabout (Through) Blueprint Image

Pound on the ground for going through or around but never up nor down.

Blueprint

Train 2-Way Roundabout (Turn)


Train 2-Way Roundabout (Turn) Blueprint Image

I get really tired of writing these descriptions. Do you get tired of reading them?

Blueprint

Diagonal Train Roundabout


Diagonal Train Roundabout Blueprint Image

A roundabout with diagonal entrances and exits.

Blueprint

Diagonal Train 3-Way Roundabout


Diagonal Train 3-Way Roundabout Blueprint Image

What did the tie say to the hat? You go on a-head, and I'll just hang around! What does that have to do with this blueprint? Nothing at all.

Blueprint

Diagonal Train 2-Way Roundabout (Through)


Diagonal Train 2-Way Roundabout (Through) Blueprint Image

It's like that other roundabout except it has less thingies.

Blueprint

Diagonal Train 2-Way Roundabout (Turn)


Diagonal Train 2-Way Roundabout (Turn) Blueprint Image

If you squint this looks like an alien spaceship.

Blueprint

Train 8-Way Roundabout


Train 8-Way Roundabout Blueprint Image

I know what you're thinking. "When would you ever need something like this? Does it even work? Could it deadlock?" The answer is simple: Leave me alone and stop asking so many questions!!

Blueprint



Train Refueling

Train Refueling


Train Refueling Blueprint Image

You can put one of these down at a train station to have robots bring fuel to refuel any trains that go by. Each requestor chest requests enough fuel to fill up two trains (6 inventory spaces worth).

Refuel with coal

Refuel with solid fuel

Refuel with rocket fuel

Refuel with nuclear fuel



Intermediates

Iron Gear Wheels


Iron Gear Wheels Blueprint Image

This makes gears. 'Nuff said.

AM2 Through Yellow Belt

AM2 In-Out Yellow Belt

AM2 Through Red Belt

AM2 In-Out Red Belt

AM2 Through Blue Belt

AM2 In-Out Blue Belt

AM3 Through Yellow Belt

AM3 In-Out Yellow Belt

AM3 Through Red Belt

AM3 In-Out Red Belt

AM3 Through Blue Belt

AM3 In-Out Blue Belt

Beaconed Iron Gear Wheels


Beaconed Iron Gear Wheels Blueprint Image

Late game iron gears.

Through

In-Out

Green Circuits


Green Circuits Blueprint Image

A whole bunch of blueprints to produce green circuits, with variations on belt speed (blue vs red vs yellow), direction (through or in-out), and assembling machines (2 or 3).

AM2 Through Yellow Belt

AM2 In-Out Yellow Belt

AM2 Through Red Belt

AM2 In-Out Red Belt

AM2 Through Blue Belt

AM2 In-Out Blue Belt

AM3 Through Yellow Belt

AM3 In-Out Yellow Belt

AM3 Through Red Belt

AM3 In-Out Red Belt

AM3 Through Blue Belt

AM3 In-Out Blue Belt

Beaconed Green Circuits


Beaconed Green Circuits Blueprint Image

A late game blueprint using beacons with speed modules productivity modules to make just so many green circuits with so few assembling machines.

Through

In-Out

Plastic Bars


Plastic Bars Blueprint Image

A bunch of blueprints for making plastic bars.

Through Yellow Belt

In-Out Yellow Belt

Through Red Belt

In-Out Red Belt

Through Blue Belt

In-Out Blue Belt

Beaconed Plastic Bars


Beaconed Plastic Bars Blueprint Image

You know the drill. Makes plastic bars.

Through

In-Out

Red Circuits


Red Circuits Blueprint Image

Each of these will produce a half-yellow-belt of red circuits. They tend to be long, so if you want more red circuit production I suggest just slapping down more of these blueprints.

Through AM2

In-Out AM2

Through AM3

In-Out AM3

Beaconed Red Circuits


Beaconed Red Circuits Blueprint Image

This produces like, I dunno, not quite a full yellow belt. Math is hard.

Through

In-Out

Sulfuric Acid


Sulfuric Acid Blueprint Image

You really don't need much of this stuff. This blueprint is designed to be extendable, so you can put just one down and then extend it if you need more. You can get the sulfuric acid output from either side.

Blueprint

Blue Circuits


Blue Circuits Blueprint Image

Each of these is designed to consume a full belt of green circuits.

AM2 Through Yellow Belt

AM2 In-Out Yellow Belt

AM2 Through Red Belt

AM2 In-Out Red Belt

AM2 Through Blue Belt

AM2 In-Out Blue Belt

AM3 Through Yellow Belt

AM3 In-Out Yellow Belt

AM3 Through Red Belt

AM3 In-Out Red Belt

AM3 Through Blue Belt

AM3 ThroIn-Outugh Blue Belt

Beaconed Blue Circuits


Beaconed Blue Circuits Blueprint Image

This'll use an entire blue belt of green circuits. The ratios are a little weird because if you add or remove either assembling machines or beacons, either the whole belt won't get used or there'll be more down time. This makes sulfuric acid onsite.

Through

In-Out

Explosives


Explosives Blueprint Image

I only created yellow belt versions of this. It's easy to make more than one, and honestly I'm not sure you're going too actually need more than one.

Through

In-Out

Beaconed Explosives


Beaconed Explosives Blueprint Image

I don't know if you'll ever need something like this. And the ratios are kinda weird and it was just really hard to get right. But, I guess if you want to blow lots of things up, these will help.

Through

In-Out

Beaconed Batteries


Beaconed Batteries Blueprint Image

Outputs about 70% of a red belt of batteries. This makes sulfuric acid onsite, because it's only really used for batteries and for blue circuits (which also make it onsite).

Through

In-Out

Beaconed Engines


Beaconed Engines Blueprint Image

This will produce almost exactly half a yellow belt of engines. Like, eerily close. Almost like it was planned that way. Except I swear, it wasn't, it just kinda happened. I am not smart enough to do that with all the crazy math for beacons and such. Anyway, it's kind of long, so if you want more I suggest putting down a second or third blueprint--making this one longer gets complicated.

Through

In-Out

Beaconed Electric Engines


Beaconed Electric Engines Blueprint Image

This produces electric engines at the same rate as the beaconed engines blueprint produces engines. Because, I dunno, symmetry?

Through

In-Out

Beaconed Flying Robot Frames


Beaconed Flying Robot Frames Blueprint Image

Get those robots crankin'!

Through

In-Out

Concrete


Concrete Blueprint Image

Concrete is needed in pretty significant amounts for a few products, such as centrifuges. In that sense concrete is sort of an intermediate. This will generate a red belt of concrete.

Through

In-Out

Beaconed Rocket Control Units


Beaconed Rocket Control Units Blueprint Image

This doesn't produce rocket control units particularly fast, but the ratios are about right and it's easy to put down multiple blueprints to produce more.

Through

In-Out



Base

Basic Stuff


Basic Stuff Blueprint Image

A bunch of useful very early game things. I tried to have this more-or-less prioritize the things you'll be most in need of. This includes some personal gears and green circuits which might be helpful as you manually create things.

Assembling Machine 1

Assembling Machine 2

Assembling Machine 3

Fast Inserters


Fast Inserters Blueprint Image

This makes fast inserters. But does it make fast inserters fast? Or fast fast inserters? Or fast fast inserters fast? No, of course not, there are no fast fast inserters you n00b!

AM1

AM2

AM3

Assembling Machine 2s


Assembling Machine 2s Blueprint Image

You can have your assembling machine 2 in any color, as long as it's blue.

AM2

AM3

Steel Poles and Furnaces


Steel Poles and Furnaces Blueprint Image

I steel got it!

AM2

AM3

Red Belts


Red Belts Blueprint Image

I feel like I'm always hurting from red belts just after they are researched, so this is designed to produce them at a pretty decent pace.

AM2

AM3

Floors and Gates


Floors and Gates Blueprint Image

This makes refined concrete at a decent pace. I also threw in gates because you unlock them around this time and I don't know where else to put them.

AM2

AM3

Trains!


Trains! Blueprint Image

Trains! For all your train-related needs. I also threw in a box to hold some personal engines in case you need them to build a car or tank or something.

AM2

AM3

Oil Stuff


Oil Stuff Blueprint Image

This is everything you need to get basic oil running. It doesn't produce pipes because my Basic Stuff blueprint does that already.

AM2

AM3

Cliff Explosives


Cliff Explosives Blueprint Image

Generates cliff explosives. I also threw in personal barrels and explosives in case you need them.

AM2

AM3

Robots


Robots Blueprint Image

This will produce logistics and construction robots at a decent pace and place them directly into a roboport. It also creates roboports, chests, and a few intermediates for personal use. It takes a little to get going, mostly because the chests production part gets a bit greedy, but nevertheless it produces pretty well.

AM2

AM3

Stack Inserters


Stack Inserters Blueprint Image

Makes both stack inserters and filter stack inserters.

AM2

AM3

Circuit Stuff


Circuit Stuff Blueprint Image

Imma be honest with you: I know like nothing about these things. I've barely used circuits at all. They are a mystery to me. I'm a computer programmer who doesn't understand factorio circuits. It's a sad, sad thing.

AM2

AM3

Solar, Accumulators, and Substations


Solar, Accumulators, and Substations Blueprint Image

This produces solar panels and accumulators at about the ideal ratio. I also threw in Substrations because I find they're very helpful when you're doing solar.

AM2

AM3

Electric Furnaces


Electric Furnaces Blueprint Image

I'm getting tired of writing these. Are you getting tired of reading these? This thing makes electric furnaces, okay? What else can I say? Why are you still reading this? Move on, man! Move on! Or ... woman. Move on, woman! Just, whoever you are, move on.

AM2

AM3

Assembling Machine 3s


Assembling Machine 3s Blueprint Image

I like this blueprint. It's kinda symmetrical and pretty. It makes assembling machine 3s and consumes an entire yellow copper belt to make one every 12 seconds or so (assuming you are producing them with assembling machine 3s).

AM2

AM3

Nuclear Items


Nuclear Items Blueprint Image

This big ol' thing will produce everything you need to get nuclear up and running. It's extremely resource hungry and still takes a while to output what you'll need. But once you have nuclear going, it should eventually fill up and mostly sit idle.

AM2

AM3

Blue Belts


Blue Belts Blueprint Image

For when you have the NEED for SPEED and also the THIRST YOU CAN'T SLATE to GOBBLE UP IRON PLATES!

AM2

AM3

Robochests


Robochests Blueprint Image

Makes more roboty things.

AM2

AM3

Beacon of Hope


Beacon of Hope Blueprint Image

This is enough to keep one assembling machine continuously producing beacons. Is that enough? That's probably enough. I dunno maybe you super late game people would scoff at it.

AM2

AM3



Military

Basic Military Stuff


Basic Military Stuff Blueprint Image

Creates useful early military thingamabobs.

AM1

AM2

AM3

Military 2


Military 2 Blueprint Image

Grenades! Show those trees whose boss! Oh, I guess this also makes ammo for bugs, meh, whatever. Stupid trees.

AM2

AM3

Flamethrower Turrets and Ammo


Flamethrower Turrets and Ammo Blueprint Image

Listen, sometimes you just gotta burn stuff, like trees, or alien bugs that are just trying to defend their environmental paradise of a homeland from a smaug-producing psychopath who's willing to wipe out their entire planet just to leave in a rocket, only to decide he doesn't want to leave afterall because he's having too much fun destroying their planet. I mean, what if the alien-equivalent of Captain Planet shows up? You gotta burn him, you know? You just gotta burn him.

AM2

AM3

Landmines Not Yours


Landmines Not Yours Blueprint Image

Makes the hidden booms.

AM2

AM3

Bust a Cap(sule)


Bust a Cap(sule) Blueprint Image

Makes capsules. You can bust 'em.

AM2

AM3

Rockets


Rockets Blueprint Image

I know what you're thinking, because it's the same thing I'm thinking. It's the same thing we're all thinking: EXPLOSIONS!

AM2

AM3

Explosive Rockets


Explosive Rockets Blueprint Image

Slap this down on top of the Rockets blueprint to expand it or just put this down solo, either works.

AM2

AM3

Laser Turrets


Laser Turrets Blueprint Image

Pew Pew

AM2

AM3

Cannon Shells


Cannon Shells Blueprint Image

Ammo for your lovely tank.

AM2

AM3

Military 4


Military 4 Blueprint Image

Cluster grenades and piercing shotgun shells.

AM2

AM3

My-I-Mean-Ur-anium Ammo


My-I-Mean-Ur-anium Ammo Blueprint Image

It's neat how inexpensive this stuff is once you get uranium up and running.

AM2

AM3

Artillery


Artillery Blueprint Image

Makes the biggest booms.

AM2

AM3

Atomic Bomb


Atomic Bomb Blueprint Image

The ultimate tree-killer. Show those trees who's boss!

Blueprint

Defender Capsules


Defender Capsules Blueprint Image

Robots don't have souls, so remember that when you watch them plummet to the ground after their tiny little bit of life runs out.

AM2

AM3

Distractor Capsules


Distractor Capsules Blueprint Image

Okay ... you remember before, when I said robots don't have souls? Well that was technically a lie. Distractor robots do, in fact, have an experimental soul software installed. It doesn't serve any purpose, though. The goal was simply to make them really feel the pain and loss of death when they are terminated after such a short time. It's horrible, I know. But, whatcha gonna do, eh? Ha ha! Whatcha gonna do!

AM2

AM3

Destroyer Capsules


Destroyer Capsules Blueprint Image

Destroyer capsules do not _have_ souls--they _take_ souls!

AM2

AM3



Modules

Module 1s


Module 1s Blueprint Image

This creates modules 1s at a good pace. To match my other blueprints, it creates more efficiency modules than anything else. But it's easy to switch any of the assembling machines from any module type to any other type--they all have the same requirements.

AM2

AM3

Module 2s


Module 2s Blueprint Image

This will consume an entire red belt of copper when built with assembling machine 3s and it still doesn't produce all that fast. It's designed to be upgradeable to the Module 3s blueprint.

Speed AM2

Speed AM3

Efficiency AM2

Efficiency AM3

Productivity AM2

Productivity AM3

Module 3s


Module 3s Blueprint Image

This will consume an entire red belt of copper when built with assembling machine 3s and it still doesn't produce all that fast. It's designed to be an in-place upgrade to the Module 2s blueprint (you might want to remove the box for the module 2s after upgrading).

Speed AM2

Speed AM3

Efficiency AM2

Efficiency AM3

Productivity AM2

Productivity AM3



Science

Automation Science


Automation Science Blueprint Image

The first of the science blueprints. I designed these to be expandable, so each one builds on the last. They all produce science at the same rate.

AM1

AM2

AM3

Logistic Science


Logistic Science Blueprint Image

Science level 2 for you, boo! Okay, sorry. I crossed a line. You are not my boo. Rhyming is no excuse for calling you my boo.

AM1

AM2

AM3

Military Science


Military Science Blueprint Image

Science for the blowing up of things.

AM2

AM3

Chemical Science


Chemical Science Blueprint Image

Chemical science ... what is that exactly? Like chemistry? Why not call it chemistry?

AM2

AM3

Production Science


Production Science Blueprint Image

More science. I have nothing useful to say here.

AM2

AM3

Utility Science


Utility Science Blueprint Image

The final of the expandable blueprints!

AM2

AM3

Space Science


Space Science Blueprint Image

Who wants to simply launch a rocket, when you could instead get 1 space science per second (well, really 1.25 because it's using Assembling Machine 3s)? This blueprint has productivity modules in the silo, but will still get the 1 per second rate without them. In fact, I'm not even entirely sure what the output is when you have the productivity modules in ... probably still the same speed because accumulators are needed for the satellite and produce exactly fast enough. Truthfully, this isn't a great blueprint. It should really be using beacons or something. Maybe I'll post an updated one later.

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Robot-Supplied Products

Modules


Modules Blueprint Image

This will produce efficiency one modules for wherever you need them and productivity 3 modules and speed 3 modules for late game beaconed setups.

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Robots


Robots Blueprint Image

This can produce robots and robot-related products fairly quickly.

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Belts


Belts Blueprint Image

Produces yellow, red, and blue belts.

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Solar, Accumulators, Substations


Solar, Accumulators, Substations Blueprint Image

Creates solar panels and accumulators as well as substations.

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Train Products


Train Products Blueprint Image

Let those robots make trains for you!

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Circuit Products


Circuit Products Blueprint Image

Circuits and such.

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Logistic Products


Logistic Products Blueprint Image

Makes a whole bunch of different logistics products.

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Production Products


Production Products Blueprint Image

Makes a whole bunch of production products.

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Late Game Defense Products


Late Game Defense Products Blueprint Image

Plenty of laser turrets along with walls, gates, and artillery cannons. There are also flame turrets and regular turrets, though honestly laser turrets can do the job without them.

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Capsules


Capsules Blueprint Image

This makes destroyer capsules as well as poison and slowdown capsules.

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Artillery shells


Artillery shells Blueprint Image

You guessed it: artillery shells.

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Cluster grenades


Cluster grenades Blueprint Image

Boom boom boom.

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Uranium Ammo


Uranium Ammo Blueprint Image

Produces uranium ammo at a pretty decent rate. This doesn't depend on any intermediates so you can build rather than my other uranium ammo blueprint if you want, even if you don't have intermediates being produced anywhere.

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Nukes


Nukes Blueprint Image

One then done.

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Rockets


Rockets Blueprint Image

Keep those spidertrons fully legged--er, I mean, armed!

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Cannon shells


Cannon shells Blueprint Image

Tanks need ammo, too.

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Flamethrower ammo


Flamethrower ammo Blueprint Image

Flamethrower ammo.

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Shotgun shells


Shotgun shells Blueprint Image

I'm not sure why you're using shotguns at this stage of the game (or ... ever), but if so ... this is for you!

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Defense

Defensive Walls


Defensive Walls Blueprint Image

A whole bunch of defense blueprints. These fit with the robot extension and/or railroad segments. The double-rows of laser turrets should be good enough to handle just about any late-game threat.

Straight, Turrets, Right Belt Direction

Straight, Turrets, Left Belt Direction

Straight, Turrets & Lasers, Right Belt Direction

Straight, Turrets & Lasers, Left Belt Direction

Straight, 1 Laser Row

Straight, 2 Laser Rows

Corner, Turrets, Right Belt Direction

Corner, Turrets, Left Belt Direction

Corner, Turrets & Lasers, Right Belt Direction

Corner, Turrets & Lasers, Left Belt Direction

Corner, 1 Laser Row

Corner, 2 Laser Rows

Edge, Turrets, Right Belt Direction

Edge, Turrets, Left Belt Direction

Edge, Turrets & Lasers, Right Belt Direction

Edge, Turrets & Lasers, Left Belt Direction

Edge, 1 Laser Row

Edge, 2 Laser Rows

Inside Corner, Turrets, Right Belt Direction

Inside Corner, Turrets, Left Belt Direction

Inside Corner, Turrets & Lasers, Right Belt Direction

Inside Corner, Turrets & Lasers, Left Belt Direction

Inside Corner, 1 Laser Row

Inside Corner, 2 Laser Rows



For Fun

Grabber!


Grabber! Blueprint Image

This is a useful blueprint to use in sandbox mode when you are testing out blueprints and need somewhere to shove all the stuff they are making.

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Spitter!


Spitter! Blueprint Image

Kinda the opposite of the Grabber. You can set the requestor chests to ask for a bunch of one item and this will churn out that item onto a belt.

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Eight Yellow Belt Splitter


Eight Yellow Belt Splitter Blueprint Image

Some said it couldn't be done. Others, the more sensible ones, said it could probably be done, but it really shouldn't. So, of course, I did it anyway. Here you go, internet--Enjoy!

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Three Belts


Three Belts Blueprint Image

Physics? Never heard of it.

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The Nothinginator


The Nothinginator Blueprint Image

Want to waste just plain stupid amounts of power while accomplishing absolutely nothing? Just plop a few of these down next to each other, fill the roboports with logistic robots and the boxes with copper plates, and watch the fun begin! This does actually have a practical use; I use it in sandbox mode to test output of a power setup, which is especially useful for nuclear reactors where it can be difficult to use up all that power easily.

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