Factorio Blueprints Version 3


Overview

These blueprints have been updated for Space Age.

All of the Nauvis blueprint include roboports, even early game ones where you wouldn't have roboports yet. I find it's easier to plan ahead then try to wedge in roboports later.

Inserters with filters are included in the blueprints only to indicate where resources should be sent in (you do not need to actually build the inserters).

Passive provider chests are used in all blueprints with chests, even if the blueprint is something you'd need to make early game (when you wouldn't have any passive provider chests). The reasoning for this is simple: if you are placing the blueprint manually, you can just put down a different box, but if robots are placing it down then you should already have a passive provider chest. Also, in just about every case, if you place down a different box early in the game, you'll want to eventually replace it with a passive provider chest.

Most of the Nauvis blueprints have efficiency module 1s in them. This seems like a simple thing to throw in that has very little downside.

I haven't used higher quality items in any of the blueprints, because I don't want to assume you have them.

But, Dude, Can't You Just Give Me All The Blueprints At Once In A Single Book?

But then you'll miss all of my fun and witty commentary on each blueprint below! You don't actually want that, do you?!

Yes, I Do, Just Give Me The Dang Blueprints

All right, fine, here's a link to a file with the import string for everything in one big book: All Blueprints

(Are you happy now? Now you'll never see my funny descriptions. The one for distractor capsules was really good, too!)



Power

Solar Panel Block with Walkway


Solar Panel Block with Walkway Blueprint Image

A tileable solar panel block with a built-in walkway (or, driveway, I suppose). The ratio is as close to the ideal .84 as possible without wasting space.

Blueprint

Solar Panel Block


Solar Panel Block Blueprint Image

Maximum density. Minimum ... uh ... walkity.

Blueprint

Nuclear Power


Nuclear Power Blueprint Image

This can generate up to 480MW and won't waste fuel. You can place one fuel cell in the bottom right reactor to start it up (or one in each should be fine, too). More fuel cells will only be added when the stored power gets low enough. This requires 8 pipes of water even though you can theoretically use only five, but, hey, water is cheap.

Blueprint

Fusion Power (400MW)


Fusion Power (400MW) Blueprint Image

You'll need to kick start this with a bit of fluoroketone, but once you're done that it'll hum along just fine!

Blueprint

Fusion Power (1.2GW)


Fusion Power (1.2GW) Blueprint Image

MOAR POWER!

Blueprint



Miscellaneous

Robot Extension


Robot Extension Blueprint Image

Easily extend your robot network with this blueprint.

Blueprint

Robot Extension 2x2


Robot Extension 2x2 Blueprint Image

A 2x2 blueprint for even more easily extending your robot network.

Blueprint

Robot Extension 3x3


Robot Extension 3x3 Blueprint Image

3x3 equals 9. So. Yeah.

Blueprint

Mining


Mining Blueprint Image

A bunch of different-sized mining blueprints I find useful. One of these should cover just about any mining field.

30x4 Miners, Yellow Out

30x5 Miners, Red Out

30x6 Miners, Red Out

30x7 Miners, Red Out

30x8 Miners, Red Out

60x4 Miners, Red Out

60x5 Miners, Red Out

60x6 Miners, Red Out

60x7 Miners, Red Out

60x8 Miners, Red Out

60x5 Miners, Blue Out

60x6 Miners, Blue Out

60x7 Miners, Blue Out

60x8 Miners, Blue Out



Resources

Stone Smelter Line


Stone Smelter Line Blueprint Image

These will smelt a full yellow belt and can be easily tiled vertically. You can choose between the coal line going up, going down, or being fed by a box (for very early game). You can also choose between input and output being on the same side or different sides.

Coal from above, output/input opposite sides

Coal from above, output/input same side

Coal from below, output/input opposite sides

Coal from below, output/input same side

Box-fed coal, output/input opposite sides

Box-fed coal, output/input same side

Steel Smelter Line


Steel Smelter Line Blueprint Image

Just like the stone smelter lines but steeler and morerer and redererer.

Coal from above, output/input opposite sides

Coal from above, output/input same side

Coal from below, output/input opposite sides

Coal from below, output/input same side

Electric Smelter Line


Electric Smelter Line Blueprint Image

Smelts a full yellow, red, or blue belt using electric furnaces, with the option to have the input on the same side or opposite sides.

Yellow belt, output/input opposite sides

Yellow belt, output/input same side

Red belt, output/input opposite sides

Red belt, output/input same side

Blue belt, output/input opposite sides

Blue belt, output/input same side

Basic Oil Processing


Basic Oil Processing Blueprint Image

This will do basic oil processing. It's a bit weird space-wise because it's designed to be upgraded to the "Advanced Oil Processing" blueprint below.

Blueprint

Advanced Oil Processing


Advanced Oil Processing Blueprint Image

This output petroleum, light oil, and lubricant. If the lubricant backs up then so will the heavy oil, and if the heavy oil backs up the excess will be sent to light oil cracking. Likewise, the light oil backs up, it will be converted to petroleum. If the petroleum backs up--well then you're in good shape, eh?

Blueprint

Coal Liquefaction


Coal Liquefaction Blueprint Image

Make that coal into precious oil! Ouputs petroleum, light oil, and lubricant. You'll need to kick start the steam producing with a few pieces of coal or solid fuel. You'll also have the kick start the heavy oil with a few barrels--you can dump them into the assembling machine and, once everything is going, you can remove the assembling machine.

Blueprint

Solid Fuel


Solid Fuel Blueprint Image

This might look like an odd number of chemical plants (21), but that's because it's designed to completely consume light oil from the advanced oil blueprint.

Through

In-Out

Rocket Fuel


Rocket Fuel Blueprint Image

Rocket fuel. Similar to the solid fuel, this is designed to fully-consume the light oil output of the advanced oil processing blueprint.

AM2 Through

AM2 In-Out

AM3 Through

AM3 In-Out

Uranium Processing


Uranium Processing Blueprint Image

Consumes either a yellow, red, or blue belt of uranium ore and outputs uranium-235 and uranium-238.

Through Yellow Belt

In-Out Yellow Belt

Through Red Belt

In-Out Red Belt

Through Blue Belt

In-Out Blue Belt

Kovarex Enrichment


Kovarex Enrichment Blueprint Image

I hate this blueprint. It works almost by accident and it doesn't scale up well. But even though I hate it, you should probably use it first before the other one below. It does a surprisingly good job of getting Kovarex enrichment going without too much waste. But as you expand it some of the centrifuges will end up needing to get to 80 uranium-235 in waiting before they start outputting.

Blueprint

Kovarex Enrichment


Kovarex Enrichment Blueprint Image

This is better than the other kovarex enchriment blueprint. It's compact, efficient, and can tile forever. You could also beacon it easily (But don't put productivity modules in! They won't work!). BUT you have to manually feed in the first 40 uranium-235 to every centrifuge. So the other blueprint might be better to use early as it's a bit more set-it-and-forget-it.

Blueprint

Nuclear Fuel


Nuclear Fuel Blueprint Image

This will consume all of the output of the "Rocket Fuel" blueprint and convert it into nuclear fuel ... assuming you can provide the uranium-235!

Through

In-Out



Train Segments

Straight Segment


Straight Segment Blueprint Image

A simple tile-able train segment.

Blueprint

Turn Segment


Turn Segment Blueprint Image

Makes the trains go different ways. Choo choo.

Blueprint

U-Turn Segment


U-Turn Segment Blueprint Image

Sometimes a train is like, "Meh, I don't even want to go this way, I want to go the other way." So like, this like, does that. Like.

Blueprint

Diagonal Segment


Diagonal Segment Blueprint Image

A simple, tile-able train segment that goes diagonally.

Blueprint

Diagonal Turn Segment


Diagonal Turn Segment Blueprint Image

Diagonal trains need to turn, too.

Blueprint

Diagonal U-Turn Segment


Diagonal U-Turn Segment Blueprint Image

If a train going diagonally turns around, it's still going diagonally. So the opposite of diagonal is diagonal! Who knew?

Blueprint

Straight-to-Diagonal Segment 1


Straight-to-Diagonal Segment 1 Blueprint Image

This can be used to go from a straight train segment to a diagonal one.

Blueprint

Straight-to-Diagonal Segment 2


Straight-to-Diagonal Segment 2 Blueprint Image

This can be used to go from a straight train segment to a diagonal one.

Blueprint

Waiting Area


Waiting Area Blueprint Image

You can put this in front of a busy stop or depot to give trains somewhere to wait. It's not the most space-efficient version of this but it tiles well with the other blueprints. (Hey? Want to know a secret? I was hoping all the train "enhancements" from Spage Age would make this more space efficient. But guess what? They didn't! It's actually worse than it used to be! Grrrrr!)

Blueprint

Train Crossing


Train Crossing Blueprint Image

This uses rail chain signals to keep things reasonably efficient without deadlocking.

Blueprint

Train 4-Way Intersection


Train 4-Way Intersection Blueprint Image

Again, chain signals are used to keep things fairly efficient. Also, the intersection blueprints are designed such that if you tile them next to each other, trains will wait until they can go through the entirety of all intersections before entering the first one, which should help with deadlocks and such.

Blueprint

Train T Intersection


Train T Intersection Blueprint Image

Here, your happy train-going residents can take a break to have some tea, maybe some biscuits--oh hold up it's T not tea my bad.

Blueprint

Diagonal Train Crossing


Diagonal Train Crossing Blueprint Image

Don't cross these trains! Oh wait. Do. Do cross these trains. It's okay, the intersection will take care of it.

Blueprint

Diagonal Train 4-Way Intersection


Diagonal Train 4-Way Intersection Blueprint Image

Can we just take a moment to acknowledge how pretty this is? I mean, it's pretty. Real pretty. I took great pains to make it so you could rotate it any way and it would still be the same (except for that power poll in the middle that will rotate around the roboport). But you probably didn't even notice that, did you? I worked so hard on it! But you'll never know! You probably aren't even reading this! I'm talking to myself on the internet and it's sad but also dang that intersection is pretty, amiright?

Blueprint

Diagonal Train 3-Way Intersection


Diagonal Train 3-Way Intersection Blueprint Image

For when you want an intersection but you have an irrational fear of even numbers like 4.

Blueprint

Train Y Intersection 1


Train Y Intersection 1 Blueprint Image

Like the T intersection except it goes between two diagonal segments and a straight segment.

Blueprint

Train Y Intersection 2


Train Y Intersection 2 Blueprint Image

Like the T intersection except it goes between two straight segments and a diagonal segment.

Blueprint



Train Stops

Train Stop


Train Stop Blueprint Image

This supports a train sized with one engine and two cars. Actually all of my blueprints kind of assume that. If you're just finding this out and you're like, "Oh no! I use bigger trains these blueprints are useless to me!" then I'm very sorry.

Blueprint

Train Stop With Waiting Area


Train Stop With Waiting Area Blueprint Image

This train stops features a few waiting areas. You can use this for a busy stop with multiple trains going to it to keep them from clogging up the tracks.

Blueprint

Solid Load


Solid Load Blueprint Image

This can be plopped down on top of a train stop for easy solid loading. Also, "Solid Load" sounds like a joke about poo and I apologize for that.

Red Belts

Blue Belts

Solid Unload


Solid Unload Blueprint Image

Put this down on top of the train stop blueprint for quick solid unloading. And yes, Solid Unload" sounds even more like a joke about poo. At least it's not Liquid Unload. Oh, wait, that's farther below.

Red Belts

Blue Belts

Liquid Load


Liquid Load Blueprint Image

Quickly loads two fluid wagons. Also, ew.

Blueprint

Liquid Unload


Liquid Unload Blueprint Image

Quickly unloads two fluid wagons. Also, eeeeeeeeewwww.

Blueprint



Train Depot

Train Depot (Basic)


Train Depot (Basic) Blueprint Image

An infinitely expandable train depot! This basic version is easier to build by hand, but I suggest upgrading to the advanced version below once you have robots building it for you.

Blueprint

Train Depot (Advanced)


Train Depot (Advanced) Blueprint Image

An upgrade to the basic version that allows any train waiting area to go to any train station. This does a good job of keeping the trains moving, even if one or more of the stations are very busy. You can expand it forever.

Blueprint

Train Depot Expansion


Train Depot Expansion Blueprint Image

Expands the advanced depot.

Blueprint

Depot Solid Unload


Depot Solid Unload Blueprint Image

Unloads solid goods from trains in the depot.

Red Belts

Blue Belts

Depot Solid Load


Depot Solid Load Blueprint Image

Loads sold goods into trains in the depot.

Red Belts

Blue Belts

Depot Liquid Unload


Depot Liquid Unload Blueprint Image

Unloads liquid from fluid wagons.

Blueprint

Depot Liquid Load


Depot Liquid Load Blueprint Image

Loads liquid into fluid wagons.

Blueprint



Train Roundabouts

Train Roundabout


Train Roundabout Blueprint Image

A lot of people hate on roundabouts. But not me, man. I'm not judging. You do you.

Blueprint

Train 3-Way Roundabout


Train 3-Way Roundabout Blueprint Image

Like the roundabout but only 3-way.

Blueprint

Train 2-Way Roundabout (Through)


Train 2-Way Roundabout (Through) Blueprint Image

Pound on the ground for going through or around but never up nor down.

Blueprint

Train 2-Way Roundabout (Turn)


Train 2-Way Roundabout (Turn) Blueprint Image

I get really tired of writing these descriptions. Do you get tired of reading them?

Blueprint

Diagonal Train Roundabout


Diagonal Train Roundabout Blueprint Image

A roundabout with diagonal entrances and exits.

Blueprint

Diagonal Train 3-Way Roundabout


Diagonal Train 3-Way Roundabout Blueprint Image

What did the tie say to the hat? You go on a-head, and I'll just hang around! What does that have to do with this blueprint? Nothing at all.

Blueprint

Diagonal Train 2-Way Roundabout (Through)


Diagonal Train 2-Way Roundabout (Through) Blueprint Image

It's like that other roundabout except it has less thingies.

Blueprint

Diagonal Train 2-Way Roundabout (Turn)


Diagonal Train 2-Way Roundabout (Turn) Blueprint Image

If you squint this looks like an alien spaceship.

Blueprint

Train 8-Way Roundabout


Train 8-Way Roundabout Blueprint Image

I know what you're thinking. "When would you ever need something like this? Does it even work? Could it deadlock?" The answer is simple: Leave me alone and stop asking so many questions!!

Blueprint



Train Refueling & Prioritizing

Train Refueling


Train Refueling Blueprint Image

You can put one of these down at a train station to have robots bring fuel to refuel any trains that go by. Each requestor chest requests enough fuel to fill up two trains (6 inventory spaces worth).

Coal

Solid Fuel

Rocket Fuel

Nuclear Fuel

Unload Prioritizer (Solid)


Unload Prioritizer (Solid) Blueprint Image

These make managing trains a lot easier. For example, if you have two iron plate stations and you name them the same thing, trains whill choose which one to go to by priority. This ensures stations with fewer items in the boxes get higher priority. There are two options: one is for items with a stack size of 50 (like iron ore) and the other is for items with a stack size of 100 (like iron plates).

For Items with a stack size of 50

For Items with a stack size of 100

Load Prioritizer (Solid)


Load Prioritizer (Solid) Blueprint Image

Like the unload prioritizer, except for stations where you are loading items into a train. The stations with more items in the boxes will get prioritized by trains above those with fewer.

For Items with a stack size of 50

For Items with a stack size of 100

Unload Prioritizer (Liquid)


Unload Prioritizer (Liquid) Blueprint Image

Same as the solid unloader prioritizer, except for liquid wagons.

Blueprint

Load Prioritizer (Liquid)


Load Prioritizer (Liquid) Blueprint Image

Same as the solid loader prioritizer, except for liquid wagons.

Blueprint



Base

Basic Stuff


Basic Stuff Blueprint Image

A bunch of useful very early game things. I tried to have this more-or-less prioritize the things you'll be most in need of. This includes some personal gears and green circuits which might be helpful as you manually create things.

Assembling Machine 1

Assembling Machine 2

Assembling Machine 3

Fast Inserters


Fast Inserters Blueprint Image

This makes fast inserters. But does it make fast inserters fast? Or fast fast inserters? Or fast fast inserters fast? No, of course not, there are no fast fast inserters you n00b!

Assembling Machine 1

Assembling Machine 2

Assembling Machine 3

Assembling Machine 2s


Assembling Machine 2s Blueprint Image

You can have your assembling machine 2 in any color, as long as it's blue.

Assembling Machine 2

Assembling Machine 3

Steel Poles and Furnaces


Steel Poles and Furnaces Blueprint Image

I steel got it!

Assembling Machine 2

Assembling Machine 3

Red Belts


Red Belts Blueprint Image

I feel like I'm always hurting from red belts just after they are researched, so this is designed to produce them at a pretty decent pace.

Assembling Machine 2

Assembling Machine 3

Floors and Gates


Floors and Gates Blueprint Image

This makes refined concrete at a decent pace. I also threw in gates because you unlock them around this time and I don't know where else to put them.

Assembling Machine 2

Assembling Machine 3

Trains!


Trains! Blueprint Image

Trains! For all your train-related needs. I also threw in a box to hold some personal engines in case you need them to build a car or tank or something.

Assembling Machine 2

Assembling Machine 3

Oil Stuff


Oil Stuff Blueprint Image

This is everything you need to get basic oil running. It doesn't produce pipes because my Basic Stuff blueprint does that already.

Assembling Machine 2

Assembling Machine 3

Bulk Inserters


Bulk Inserters Blueprint Image

Makes bulk inserts in bulk. Or at least in normal. I mean, they stack in a chest so that kinda feels bulky. I dunno.

Assembling Machine 2

Assembling Machine 3

Circuit Stuff


Circuit Stuff Blueprint Image

Imma be honest with you: there are whole sets of things in here I've never really used. I've played so much factorio and yet I still feel like a n00b.

Assembling Machine 2

Assembling Machine 3

Solar, Accumulators, and Substations


Solar, Accumulators, and Substations Blueprint Image

This produces solar panels and accumulators at about the ideal ratio. I also threw in substations because I find they're very helpful when you're doing solar.

Assembling Machine 2

Assembling Machine 3

Robots


Robots Blueprint Image

This will produce logistics and construction robots at a decent pace and place them directly into a roboport. It also creates roboports, chests, and a few intermediates for personal use. It takes a little to get going, mostly because the chests production part gets a bit greedy, but nevertheless it produces pretty well.

Assembling Machine 2

Assembling Machine 3

Electric Furnaces


Electric Furnaces Blueprint Image

I'm getting tired of writing these. Are you getting tired of reading these? This thing makes electric furnaces, okay? What else can I say? Why are you still reading this? Move on, man! Move on! Or ... woman. Move on, woman! Just, whoever you are, move on.

Assembling Machine 2

Assembling Machine 3

Assembling Machine 3s


Assembling Machine 3s Blueprint Image

I like this blueprint. It's kinda symmetrical and pretty. It makes assembling machine 3s and consumes an entire yellow copper belt to make one every 12 seconds or so (assuming you are producing them with assembling machine 3s).

Assembling Machine 2

Assembling Machine 3

Nuclear Items


Nuclear Items Blueprint Image

This big ol' thing will produce everything you need to get nuclear up and running. It's extremely resource hungry and still takes a while to output what you'll need. But once you have nuclear going, it should eventually fill up and mostly sit idle.

Assembling Machine 2

Assembling Machine 3

Blue Belts


Blue Belts Blueprint Image

For when you have the NEED for SPEED and also the THIRST YOU CAN'T SLATE to GOBBLE UP IRON PLATES!

Assembling Machine 2

Assembling Machine 3

Robochests


Robochests Blueprint Image

Makes more roboty things.

Assembling Machine 2

Assembling Machine 3

Beacon of Hope


Beacon of Hope Blueprint Image

This is enough to keep one assembling machine continuously producing beacons. Is that enough? That's probably enough. I dunno maybe you super late game people would scoff at it.

Assembling Machine 2

Assembling Machine 3



Military

Basic Military Stuff


Basic Military Stuff Blueprint Image

Creates useful early military thingamabobs.

Assembling Machine 1

Assembling Machine 2

Assembling Machine 3

Military 2


Military 2 Blueprint Image

Grenades! Show those trees whose boss! Oh, I guess this also makes ammo for bugs, meh, whatever. Stupid trees.

Assembling Machine 2

Assembling Machine 3

Flamethrower Turrets and Ammo


Flamethrower Turrets and Ammo Blueprint Image

Listen, sometimes you just gotta burn stuff, like trees, or alien bugs that are just trying to defend their environmental paradise of a homeland from a smaug-producing psychopath who's willing to wipe out their entire planet just to leave in a rocket, only to decide he doesn't want to leave afterall because he's having too much fun destroying their planet. I mean, what if the alien-equivalent of Captain Planet shows up? You gotta burn him, you know? You just gotta burn him.

Assembling Machine 2

Assembling Machine 3

Landmines Not Yours


Landmines Not Yours Blueprint Image

Makes the hidden booms.

Assembling Machine 2

Assembling Machine 3

Bust a Cap(sule)


Bust a Cap(sule) Blueprint Image

Makes capsules. You can bust 'em.

Assembling Machine 2

Assembling Machine 3

Rockets


Rockets Blueprint Image

I know what you're thinking, because it's the same thing I'm thinking. It's the same thing we're all thinking: EXPLOSIONS!

Assembling Machine 2

Assembling Machine 3

Explosive Rockets


Explosive Rockets Blueprint Image

Slap this down on top of the Rockets blueprint to expand it or just put this down solo, either works.

Assembling Machine 2

Assembling Machine 3

Laser Turrets


Laser Turrets Blueprint Image

Pew Pew

Assembling Machine 2

Assembling Machine 3

Cannon Shells


Cannon Shells Blueprint Image

Ammo for your lovely tank.

Assembling Machine 2

Assembling Machine 3

Military 4


Military 4 Blueprint Image

Cluster grenades and piercing shotgun shells.

Assembling Machine 2

Assembling Machine 3

My-I-Mean-Ur-anium Ammo


My-I-Mean-Ur-anium Ammo Blueprint Image

It's neat how inexpensive this stuff is once you get uranium up and running.

Assembling Machine 2

Assembling Machine 3

Artillery


Artillery Blueprint Image

Makes the biggest booms.

Assembling Machine 2

Assembling Machine 3

Defender Capsules


Defender Capsules Blueprint Image

Robots don't have souls, so remember that when you watch them plummet to the ground after their tiny little bit of life runs out.

Assembling Machine 2

Assembling Machine 3

Distractor Capsules


Distractor Capsules Blueprint Image

Okay ... you remember before, when I said robots don't have souls? Well that was technically a lie. Distractor robots do, in fact, have an experimental soul software installed. It doesn't serve any purpose, though. The goal was simply to make them really feel the pain and loss of death when they are terminated after such a short time. It's horrible, I know. But, whatcha gonna do, eh? Ha ha! Whatcha gonna do!

Assembling Machine 2

Assembling Machine 3

Destroyer Capsules


Destroyer Capsules Blueprint Image

Destroyer capsules do not _have_ souls--they _take_ souls!

Assembling Machine 2

Assembling Machine 3

Module 1s


Module 1s Blueprint Image

This creates modules 1s at a good pace. To match my other blueprints, it creates more efficiency modules than anything else. But it's easy to switch any of the assembling machines from any module type to any other type--they all have the same requirements.

Assembling Machine 2

Assembling Machine 3

Module 2s


Module 2s Blueprint Image

Module 2s, baby!

Speed, Assembling Machine 2

Speed, Assembling Machine 3

Efficiency, Assembling Machine 2

Efficiency, Assembling Machine 3

Productivity, Assembling Machine 2

Productivity, Assembling Machine 3



Science

Automation Science


Automation Science Blueprint Image

The first of the science blueprints. I designed these to be expandable, so each one builds on the last. They all produce science at the same rate.

Assembling Machine 1

Assembling Machine 2

Assembling Machine 3

Logistic Science


Logistic Science Blueprint Image

Science level 2 for you, boo! Okay, sorry. I crossed a line. You are not my boo. Rhyming is no excuse for calling you my boo.

Assembling Machine 1

Assembling Machine 2

Assembling Machine 3

Military Science


Military Science Blueprint Image

Science for the blowing up of things.

Assembling Machine 2

Assembling Machine 3

Chemical Science


Chemical Science Blueprint Image

Chemical science ... what is that exactly? Like chemistry? Why not call it chemistry?

Assembling Machine 2

Assembling Machine 3

Production Science


Production Science Blueprint Image

More science. I have nothing useful to say here.

Assembling Machine 2

Assembling Machine 3

Utility Science


Utility Science Blueprint Image

The final of the expandable blueprints! (Psst! You want to know a secret? This thing has too much low density structure production. They changed things in Space Age but I never updated it! I just left it not perfect! Do you know how hard that was for me? Do you know? DO YOU KNOW?!?)

Assembling Machine 2

Assembling Machine 3



Intermediates

Electronic Circuits


Electronic Circuits Blueprint Image

You probably won't need these since they're baked into the other blueprints, but they're here if you want 'em!

AM2 Yellow Belt Through

AM2 Yellow Belt In-Out

AM2 Red Belt Through

AM2 Red Belt In-Out

AM2 Blue Belt Through

AM2 Blue Belt In-Out

AM3 Yellow Belt Through

AM3 Yellow Belt In-Out

AM3 Red Belt Through

AM3 Red Belt In-Out

AM3 Blue Belt Through

AM3 Blue Belt In-Out

Iron Gear Wheels


Iron Gear Wheels Blueprint Image

You also likely won't need these but they are here if you want them.

AM2 Yellow Belt Through

AM2 Yellow Belt In-Out

AM2 Red Belt Through

AM2 Red Belt In-Out

AM2 Blue Belt Through

AM2 Blue Belt In-Out

AM3 Yellow Belt Through

AM3 Yellow Belt In-Out

AM3 Red Belt Through

AM3 Red Belt In-Out

AM3 Blue Belt Through

AM3 Blue Belt In-Out

Plastic Bars


Plastic Bars Blueprint Image

You'll never guess what these make!

Yellow Belt Through

Yellow Belt In-Out

Red Belt Through

Red Belt In-Out

Blue Belt Through

Blue Belt In-Out

Advanced Circuits


Advanced Circuits Blueprint Image

Each of these will produce a half-yellow-belt of red circuits. They tend to be long, so if you want more red circuit production I suggest just slapping down more of these blueprints.

AM2 Through

AM2 In-Out

AM3 Through

AM3 In-Out

Sulfuric Acid


Sulfuric Acid Blueprint Image

Okay, unlike the other intermediate blueprints, this one you might actually want. It's much easier to make this separately since you need to pipe it to miners for uranium.

Blueprint

Processing Unit


Processing Unit Blueprint Image

Each of these is designed to consume a full belt of green circuits.

AM2 Yellow Belt Through

AM2 Yellow Belt In-Out

AM2 Red Belt Through

AM2 Red Belt In-Out

AM2 Blue Belt Through

AM2 Blue Belt In-Out

AM3 Yellow Belt Through

AM3 Yellow Belt In-Out

AM3 Red Belt Through

AM3 Red Belt In-Out

AM3 Blue Belt Through

AM3 Blue Belt In-Out

Explosives


Explosives Blueprint Image

For when you need to make things to make other things make other things go boom.

Through

In-Out

Concrete


Concrete Blueprint Image

So, let's say you saw a beautiful field of soft grass and vibrant trees and thought, "Yup, it's gotta go." This does that!

Through

In-Out

Electric Engines


Electric Engines Blueprint Image

Let me ask you a question. Why would a regular engine be required to make an electric engine? That's weird, right? I mean, are the folks at Tesla like, "Shoot, we can't upgrade production because we need more gas-powered engines so we can break them down and then use the parts to create electric engines." I don't get it.

Blueprint



Defense

Tileable Defense Walls


Tileable Defense Walls Blueprint Image

A whole bunch of defense blueprints. These fit with the robot extension and/or railroad segments. The double-rows of laser turrets should be good enough to handle just about any late-game threat, at least on Nauvis.

Straight, Turrets, Right Belt Direction

Straight, Turrets, Left Belt Direction

Straight, Turrets & Lasers, Right Belt Direction

Straight, Turrets & Lasers, Left Belt Direction

Straight, 1 Laser Row

Straight, 2 Laser Rows

Corner, Turrets, Right Belt Direction

Corner, Turrets, Left Belt Direction

Corner, Turrets & Lasers, Right Belt Direction

Corner, Turrets & Lasers, Left Belt Direction

Corner, 1 Laser Row

Corner, 2 Laser Rows

Edge, Turrets, Right Belt Direction

Edge, Turrets, Left Belt Direction

Edge, Turrets & Lasers, Right Belt Direction

Edge, Turrets & Lasers, Left Belt Direction

Edge, 1 Laser Row

Edge, 2 Laser Rows

Inside Corner, Turrets, Right Belt Direction

Inside Corner, Turrets, Left Belt Direction

Inside Corner, Turrets & Lasers, Right Belt Direction

Inside Corner, Turrets & Lasers, Left Belt Direction

Inside Corner, 1 Laser Row

Inside Corner, 2 Laser Rows



Late Game Beaconed Builds

Late Game Beacon Wrapper


Late Game Beacon Wrapper Blueprint Image

You can slap down a whole bunch of these together and then use the blueprints below to ramp up production of various items easily. The only downside is excessive power consumption, but hey, that's what nuclear and fusion power is for, right?

Blueprint

Late Game Beaconed Builds


Late Game Beaconed Builds Blueprint Image

A whole bunch of blueprints for scaling up production of various items. There will likely be items you want that are missing here, but it should be easy to use one of the existing blueprints as ... uh ... a blueprint ... for making anything you want.

Iron Gear Wheel

Copper Wire

Plastic

Green Circuit

Red Circuit

Blue Circuit

Speed Module 1

Efficiency Module 1

Productivity Module 1

Speed Module 2

Efficiency Module 2

Productivity Module 2

Beacon

Low Density Structure

Rocket Silo

Engine Unit

Electric Engine Unit

Pipe

Underground Pipe

Space Platform Starter Pack

Space Platform

Cargo Bay

Asteroid Collector

Crusher

Thruster

Rocket Launcher

Rocket Turret

Cargo Landing Pad

Lab

Cliff Explosives

Barrel

Grenade

Exposive

Sulfur

Automation Science

Logistic Science

Inserter

Transport Belt

Battery

Personal Battery

Personal Battery Mk2

Personal Battery Mk3

Heating Tower

Stone Furnace

Bioler

Heat Pipe

Artillery Turret

Artillery Shell

Radar

Solar Panel

Accumulator

Military Science

Piercing Rounds

Firearm Magazine

Wall

Late Game Beaconed Foundry Builds


Late Game Beaconed Foundry Builds Blueprint Image

Some useful blueprints for getting that sweet, sweet productivity bonus from foundries.

Iron Plate

Steel Plate

Iron Gear Wheel

Copper Plate

Copper Wire

Iron Stick

Low-Density Structure



Space

Space Foundation


Space Foundation Blueprint Image

These will make space foundation so you can leave that crummy-old planet and go ruin some others, too!

AM2 Through

AM2 In-Out

AM3 Through

AM3 In-Out

Initial Rocket Silos


Initial Rocket Silos Blueprint Image

You can use this to create that initial space science platform and such, for manually launching rockets. I recommend upgrading to the one below at a certain point, since you'll need a lot of rockets!

AM2

AM3

Rocket Silos


Rocket Silos Blueprint Image

You can tile these to create an area that can launch many rockets. I don't recommend using it for your first rocket, but once you need to scale up this should do the trick!

Blueprint

Space Science


Space Science Blueprint Image

A nice, simple blueprint for getting space science. It's fairly minimal and produces well. I really like this one! If you need to scale up, just create a few more.

Blueprint

Inner Planet Transport


Inner Planet Transport Blueprint Image

You can use this to travel between Nauvis, Vulcanus, Gleba, and Fulgora. Don't try to go to Aquilo or beyond or you will have a bad day. This will slow itself down if it runs low on ammo, so you can mostly set it and forget it.

Blueprint

Aquilo Transport


Aquilo Transport Blueprint Image

This will handle travel to the inner planets or Aquilo. It's got some decent features: it will slow down when going to / from Aquilo if low on ammo, if you have excess space rocks it will recycle whichever one you have most of, and it has a decent amount of cargo space.

Blueprint

Edge & Beyond


Edge & Beyond Blueprint Image

This will go out to the Solar System Edge and can go beyond it (at least, you know, a little). It's not _great_ so you may have to babysit it some. It has features similar to the Aquilo Transport.

Blueprint



Vulcanus

Solar Block


Solar Block Blueprint Image

A solar block optimized for Vulcanus. Solar works pretty well on Vulcanus so it's not a bad choice.

Blueprint

Simple Coal Liquefaction


Simple Coal Liquefaction Blueprint Image

Use this to get oil products going on Vulcanus. You can upgrade to the normal Coal Liquefaction blueprint below once you've researched it.

Blueprint

Coal Liquefaction (Vulcanus)


Coal Liquefaction (Vulcanus) Blueprint Image

Make that coal into oil products! This version is just like the Nauvis version but with minor modifications to work well on Vulcanus (like using sulfuric acid). You'll need to kick start it with some heavy oil and some fuel in the biolers, but once you've done that it runs on it's own.

Blueprint

Molten Iron


Molten Iron Blueprint Image

I'm looking at this blueprint and, you know, there's just something about it. Something like, mhm, yeah, you go blueprint. One could say it's ... hot! The stone this produces will need to be handled, so that means either turning it into stone brick or just dumping it in lava (preferably both--send it to stone bricks until that backs up and then send the rest to the lava).

Blueprint

Molten Copper


Molten Copper Blueprint Image

*Sizzle* Still hot!

Blueprint

Low Density Structure (Vulcanus)


Low Density Structure (Vulcanus) Blueprint Image

Helps to make those rockets so you can get off this hellscape!

Blueprint

Rocket Fuel (Vulcanus)


Rocket Fuel (Vulcanus) Blueprint Image

Rockets are all like "Zoom zoom pew pew" and I like that, you know? I like that.

Blueprint

Processing Unit (Vulcanus)


Processing Unit (Vulcanus) Blueprint Image

When the chips are down ... maybe just pick them back up? Then put them in a rocket. Then fly away. Just make sure they're blue.

Blueprint

Metallurgical Science Pack


Metallurgical Science Pack Blueprint Image

Makes the Vulcanus science pack at a decent-ish rate.

Blueprint

Foundry


Foundry Blueprint Image

This makes foundries! I like foundries. This assumes you are using robots. You should definitely be using robots.

Blueprint

Big Mining Drill


Big Mining Drill Blueprint Image

When you want to show those ores who's boss.

Blueprint

Tungsten Carbide


Tungsten Carbide Blueprint Image

Makes tungsten carbide for off-world shipping.

Blueprint

Tungsten Plate


Tungsten Plate Blueprint Image

Makes tungsten plate for off-world shipping (or on-world green belt production). The smaller blueprint (shown) only makes a few but the larger one produces quite a lot and you'll probably want to use it if you plan to make green belts. Also, you should plan to make green belts.

Some

Lots

Turbo Belts


Turbo Belts Blueprint Image

This makes those handy green belts! I definitely recommend producing them. Vulcanus can make them fairly easily and they are useful for late-game ships if for nothing else.

Blueprint



Fulgora

Small Power Block


Small Power Block Blueprint Image

This will harvest that lightning into power! I recommend doing something like this and scaling up as you can for power on fulgora as that seems to work best.

Blueprint

Big Power Block


Big Power Block Blueprint Image

Something this size is really nice for getting lots of power, but you may have trouble figuring out where to place it, so you might want to use the small one.

Blueprint

Steam Power


Steam Power Blueprint Image

As an alternate to lightning power, you can use this. It's less resource-intensive and produces decent output so it might be the better option, but, hey, that's up to you!

Blueprint

Storage Block


Storage Block Blueprint Image

My fulgora blueprints rely heavily on robots and on having enough logistics storage, so you'll want 1 (or 2 or 3 or 4) of these for sure.

Blueprint

Recycling Line


Recycling Line Blueprint Image

Takes in scrap, sends out precious, precious resources! This uses active provider chests to get rid of items quickly. The reprocessing center below will handle it from there!

Yellow Scrap Belt

Two Yellow Scrap Belts

Red Scrap Belt

Two Red Scrap Belts

Reprocessing Center


Reprocessing Center Blueprint Image

Uses circuits and robots to reprocess items, but only when needed! Circuits are used to only send items to reprocessing if you have too many of them. One of these is optmized to fully handle the output of the "Two Red Scrap Belts" Recyling Line blueprint (assuming no upgrades). This makes sure your resources don't back up and stop all production but also makes sure you aren't reprocessing things that you need!

Blueprint

Rocket Fuel (Fulgora) (Tileable)


Rocket Fuel (Fulgora) (Tileable) Blueprint Image

A tileable rocket fuel blueprint. This is all you need to create stuff for rockets, since you pull blue chips and low density structures straight out of the ground. Man, I love Fulgora--don't you love Fulgora? Stupid Gleba _wishes_ it was as cool as Fulgora.

Blueprint

Recyclers


Recyclers Blueprint Image

Makes recyclers. 'Nuff said. Well, I didn't actually say "'Nuff" but pretend I did.

Blueprint

Holmium Plates


Holmium Plates Blueprint Image

A little known fact: holmium plates were named for Sherlock Holms. Not Sherlock Holmes, that's a totally different dude.

Blueprint

Electromagnetic Plants


Electromagnetic Plants Blueprint Image

These aren't anything like other plants, like the cactus or the fern.

Blueprint

Accumulators (Fulgora)


Accumulators (Fulgora) Blueprint Image

I find it helpful to make these on-planet so you can easily expand your power capacity.

Blueprint

Lightning Rods


Lightning Rods Blueprint Image

Makes lightning rods. Also contains a lightning rod. Which came first, the lightning rod machine or the lightning rod?

Blueprint

Substations (Fulgora)


Substations (Fulgora) Blueprint Image

Like the accumulators, I find it helpful to build these on Fulgora to easily expand the power grid.

Blueprint

Superconductors


Superconductors Blueprint Image

You'll need these both on- and off-planet.

Blueprint

Supercapacitors


Supercapacitors Blueprint Image

Cuz regular capacitors are, like, so boring.

Blueprint

Electromagnetic Science Pack


Electromagnetic Science Pack Blueprint Image

Once you've built this, you're just about there! You've beaten Fulgora! Congratulations! But, uh, don't forget Tesla turrets. You know, if you want them. They might be a big help on Gleba. Frickin' Gleba.

Blueprint

Tesla Turrets


Tesla Turrets Blueprint Image

These might be a good investment for Gleba defense. Their power usage is insane but so is their damage.

Blueprint



Gleba

Solar Block (Gleba)


Solar Block (Gleba) Blueprint Image

Definitely don't rely on solar on Gleba in the long run. But you may want something like this to kickstart everything. It's ratios are optimized for Gleba.

Blueprint

Burner Power


Burner Power Blueprint Image

This performs two very important roles: 1) it gives you power and 2) it disposes of materials you will want to get rid of. The initial blueprint will make sure to burn pentapod eggs, optionally burn rocket fuel when you're low on heat, and burn other items if you have too many in logistics storage. The expander just adds more burning of materials if you have too many of them. The expander (rocket fuel) adds more rocket fuel burning if your normal resources aren't enough to power things (I haven't really needed to use this, though). I have found this to work pretty well for power on Gleba all on it's own, once it gets going, and it can even support laser and tesla turrets and such.

Initial

Expander

Expander (Rocket Fuel)

Harvesting


Harvesting Blueprint Image

A simple harvesting blueprint for either Yumako or Jellynut. The requestor chest requests seeds.

Yumako

Jellynut

Nutrients & Seeds


Nutrients & Seeds Blueprint Image

This produces nutrients for powering things and seeds for replanting. Like all my Gleba blueprints, it relies on robots. I find using robots to be _extremely helpful_ on Gleba. It keeps things simple and compact and Gleba seems to have no trouble powering this setup.

Blueprint

Agricultural Science


Agricultural Science Blueprint Image

You'll need to kickstart this with a couple of pentapod eggs. In theory, this should never let a pentapod egg spoil and spawn a bug. I've also never seen it happen in practice so it seems pretty safe. Oh, yeah, also this creates science or something.

Blueprint

Iron Plate (Gleba)


Iron Plate (Gleba) Blueprint Image

This kick starts itself, isn't wasteful, and ... and I just love it, okay? I'm really proud of it. Someone affirm me, already.

Blueprint

Copper Plate (Gleba)


Copper Plate (Gleba) Blueprint Image

I love this one, too! *Chef's kiss*!

Blueprint

Steel Plate (Gleba)


Steel Plate (Gleba) Blueprint Image

Very simple (and kinda wasteful, power-wise) steel plate smelting.

Blueprint

Plastic Bar (Gleba)


Plastic Bar (Gleba) Blueprint Image

Organic plastic, I guess? I don't get it.

Blueprint

Electronic Circuits (Gleba)


Electronic Circuits (Gleba) Blueprint Image

Simple green circuit production.

Blueprint

Advanced Circuits (Gleba)


Advanced Circuits (Gleba) Blueprint Image

Red circuits or something I dunno I'm tired of writing these.

Blueprint

Landfill


Landfill Blueprint Image

You'll definitely need plenty of this on Gleba. You can choose belt-fed or robot-fed.

Robot-Fed

Belt-Fed

Biochamber


Biochamber Blueprint Image

Biochamber production that should be safe from pentapod egg spoilage. You'll have to kickstart it with a couple of pentapod eggs.

Blueprint

Rocket Fuel (Gleba)


Rocket Fuel (Gleba) Blueprint Image

Why can't Gleba be more like Fulgora and make rocket fuel super easily?

Blueprint

Low Density Structure (Gleba)


Low Density Structure (Gleba) Blueprint Image

Why can't Gleba be more like Fulgora and make low density structures super easily?

Blueprint

Processing Units (Gleba)


Processing Units (Gleba) Blueprint Image

Why can't Gleba be more like Fulgora and make processing units super easily?

Blueprint

Carbon Fiber


Carbon Fiber Blueprint Image

Carbon fiber for export to make cool things. Or, whatever you want. Send it to Vulcanus and then burn it in lava, what do I care?

Blueprint

Stack Insert


Stack Insert Blueprint Image

You'd think stack inserters would be really cool. But, actually, they're total dorks. They're always going on about their stamp collections and stuff. Geez, stack inserters. Get a life.

Blueprint

Death Hub


Death Hub Blueprint Image

For killing the big bugs. This does a decent job but uses a LOT of power. But that's what the "Defense Support Array" below is for! I don't suggest using walls on Gleba cuz those dang monsters just walk over them.

Blueprint

Defense Support Array


Defense Support Array Blueprint Image

One Death Hub can consume the power of two of these. So you might want a couple to make sure you can support spiky power usage if you are using the Death Hub above for defense.

Blueprint

Bioflux


Bioflux Blueprint Image

Bioflux for export.

Blueprint



Aquilo

Solar Kick Start (Aquilo)


Solar Kick Start (Aquilo) Blueprint Image

You'll need something to kickstart the power on Aquilo. Just put a few of these down and then focus on getting the more useful power blocks below going--then you can remove these.

Blueprint

Power Starter (Aquilo)


Power Starter (Aquilo) Blueprint Image

This isn't 100% necessary, but it will make life a whole lot easier. Heating towers take forever to get going. I'd suggest putting this down first and manually putting nuclear fuel in it. Once it gets going, robots will feed it but only if the heat gets too low (so you should need little or no fuel because the heating towers will take over).

Blueprint

Fire & Ice Power


Fire & Ice Power Blueprint Image

It's a bit tough to get the first one going, but once it starts these work well for providing power and heat. Just add more if you need more power. But be careful to do it slowly or you'll suck all the heat away and your power will immediately die. This is tileable.

Blueprint

Ice Platform


Ice Platform Blueprint Image

Produces ice platform and a little bit of heat. This is tileable with itself and the "Fire & Ice Power" blueprint.

Blueprint

Cryogenic Plants


Cryogenic Plants Blueprint Image

This will produce cryogenic plants. I am out of silly or clever things to say.

Blueprint

Fluoroketone


Fluoroketone Blueprint Image

This make fluro--uh, I mean flouro--uh, I mean fluoru--Look! Nobody sane can spell this the first time! Anyway, whatever it makes, it makes it good. And it's smart enough to shut down production and not over fill the tanks, so you should always have plenty of this but never backup the cryogenic plants that are cooling the liquid.

Blueprint

Cryogenic Science


Cryogenic Science Blueprint Image

Aquilo science. Cool! (Get it?)

Blueprint

Quantum Processor


Quantum Processor Blueprint Image

Apparently, all we need on earth to finally get quantum computing out of it's infancy is some place really, really cold. If it works in Factorio, it must be true!

Blueprint

Fusion Fusion


Fusion Fusion Blueprint Image

A fusion of fusion-based power items.

Blueprint

Railgun Turret


Railgun Turret Blueprint Image

The only way to advance beyond the limits of your reach into space: Even. Bigger. Guns.

Blueprint

Fluoroketone Cold Barrel


Fluoroketone Cold Barrel Blueprint Image

You'll need at least a little of this stuff for kickstarting fusion power on the "Edge and Beyond" ship or on other planets, so here's a little blueprint for ya! It won't make too many.

Blueprint

Rocket Silo


Rocket Silo Blueprint Image

A tileable rocket silo blueprint for Aquilo.

Blueprint